Grapple Fisher DX (2023)
A 1st-person fishing game where the player must use their fishing rod to traverse the environment and catch odd varieties of fish. Players must use a specially-designed fishing rod controller to play. I worked on character, fish, and item models/texturing.
Power Grid (2023)
A real-time grid-based combat RPG using environmental abilities to defeat the forces of chaos.
I contributed character, UI, and background elements.
Song of the Sielka (2021)
An action RPG centered around spellcasting and movement, as the player commands a group of six mages who use their individual spellcasting aspects to create powerful spells. I worked on character, UI, and backgrounds elements
Flow of Vitae (2021)
A bullet hell prototype where the player must allocate power based on different parts of a homunculus' body. I contributed character, UI, and background elements.
The Inn at the End of the World (2021)
An inn management game focused on gathering resources and serving customers in a dying world. I worked on character animations.